The Witness

Jon has recently started a development blog about The Witness, the game that we have been working on during the last few months. So far there are a few posts ab...

OpenNL 3.0

GPGPU.org takes note that OpenNL 3.0 has just been released and that this new version comes with support for CUDA. That’s certainly interesting, but for me the ...

NVTT quote

I love this quote from Ivan-Assen Ivanov about the NVIDIA Texture Tools: We switched to CUDA nvcompress in our pipeline and totally forgot about it. Until yeste...

GPU DXT Decompression

Even thought the DXT compression format is widely adopted, most of the hardware implementations use a slightly different decompression algorithm. The problem is...

ACMR

I think that the Average Cache Miss Ratio (ACMR) is not the best way of measuring the efficiency of the vertex cache under different mesh optimization algorithm...