NVIDIA Texture Tools 2.0.6

Yesterday I released another revision of the stable branch of the NVIDIA Texture Tools. I recommend everybody to upgrade, since it fixes some bugs and artifacts, and improves compatibility with current and future CUDA drivers. Starting with this release I’m planning to provide a verbose description of the changes in each release. So, here it […]

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GPU DXT Decompression

Even thought the DXT compression format is widely adopted, most of the hardware implementations use a slightly different decompression algorithm. The problem is that there never was a specification that described the preferred implementation. The DXT format was first documented by S3 in US patent 5956431. However, in order to cover all possible implementations the […]

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Ham and Beans

I’ve been thinking about writing about cooking in this blog for a while. Not just to share what I’ve learned, because, well, I don’t have much to share, but to get other people’s ideas and suggestions. While I may cook better than the average American and may be able to impress my wife and friends, […]

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