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Month: March 2009

Coding

NVIDIA Texture Tools 2.0.6

Posted on March 20, 2009 by Ignacio Castaño / 0 Comment

Yesterday I released another revision of the stable branch of the NVIDIA Texture Tools. I recommend everybody to upgrade, since it fixes some bugs and artifacts...

Coding

GPU DXT Decompression

Posted on March 19, 2009 by Ignacio Castaño / 0 Comment

Even thought the DXT compression format is widely adopted, most of the hardware implementations use a slightly different decompression algorithm. The problem is...

Cooking

Ham and Beans

Posted on March 18, 2009 by Ignacio Castaño / 0 Comment

I’ve been thinking about writing about cooking in this blog for a while. Not just to share what I’ve learned, because, well, I don’t have much to share, but to ...

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