Articles
Coding
- The Witness – Irradiance Caching – Part 1, July 13, 2011
- The Witness – Hemicube Rendering and Integration, September 29, 2010
- Watertight Tessellation: precise and fma, September 16, 2010
- The Witness – Computing Alpha Mipmaps, September 9, 2010
- The Witness – Texture Parameterization, March 30, 2010
- High Quality Shadow Filtering, March 30, 2009
- GPU DXT Decompression, March 19, 2009
- Optimal Grid Rendering, February 2, 2009
- 10 Fun Things to do with Tessellation, January 10, 2009
- Ownership-based Zippering, January 10, 2009
- Approximate Subdivision Shading, January 7, 2009
- Watertight Texture Sampling, January 1, 2009
Cooking
Hiking