The Witness
These days most of my coding efforts are spent exclusively on The Witness.
I’ve mostly been working on the overall rendering architecture, asset processing pipeline, tools, general infrastructure, and various game features. In particular, I’ve spent quite some working on the precomputed lighting and level of detail rendering systems.
As part of my work on The Witness I’ve written some open source image and mesh processing code that is now part of the NVIDIA Texture and Mesh processing tools.
NVIDIA Texture Tools
To do.
NVIDIA Mesh Tools
To do.
QShaderEdit
To do.
QGLUT
To do.