Skip to content
Ignacio Castaño
  • Blog
  • Articles
  • Projects
  • About

Month: December 2014

D3DX UVAtlas released

Posted on December 5, 2014 / 2 Comments

I think it’s really awesome that Microsoft and Xin Huang released the source code of their D3DX mesh parameterization library. Chuck announced it on his b...

Categories

  • Coding
  • Cooking
  • Outdoors
  • Personal
  • Spark

Recent Comments

  • Ignacio Castaño on The True Size of ASTC Textures
  • Alex on The True Size of ASTC Textures
  • The True Size of ASTC Textures – Ignacio Castaño on Writing to Compressed Textures in Metal
  • Writing to Compressed Textures in Metal – Ignacio Castaño on GPU Texture Compression Everywhere
  • Ignacio Castaño on Hardware Image Compression

Archives

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2026 Ignacio Castaño
Powered by WordPress | Theme: Graphy by Themegraphy