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Month: September 2010

Coding

Hemicube Rendering and Integration

Posted on September 29, 2010 by Ignacio Castaño

I just posted another article about the global illumination solution that I implemented for The Witness, the second one in the series: The Witness – Hemic...

Coding

Watertight Tessellation: precise and fma

Posted on September 16, 2010 by Ignacio Castaño / 1 Comment

One important feature of Direct3D 11 and OpenGL 4, which I have seen very little written about, is the addition of a new precise qualifier. It’s no surpri...

Personal

Back Online

Posted on September 14, 2010 by Ignacio Castaño / 0 Comment

You may have noticed my blog has been down during the last few months. I had some trouble with the server and lost all my posts. Unfortunately I did not have ba...

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