Skip to content
Ignacio Castaño
  • Blog
  • Articles
  • Projects
  • About

Month: November 2022

Crossing the Ludicon

Posted on November 13, 2022 / 0 Comment

I’m excited to announce that I’m starting my own business to research and develop graphics and game technologies, with a focus on the texture and me...

BC1 Compression Revisited

Posted on November 8, 2022 / 0 Comment

The NVIDIA Texture Tools (NVTT) had the highest quality BC1 encoder that was openly available, but the rest of the code was mediocre: The remaining encoders had...

Categories

  • Coding
  • Cooking
  • Outdoors
  • Personal

Recent Comments

  • Olalla on My DMV Experience
  • Irradiance Caching – Continued – Ignacio Castaño on Irradiance Caching – Part 1
  • Lightmap optimizations for iOS – Ignacio Castaño on Lightmap Compression in The Witness
  • Tom on My DMV Experience
  • Marshall Robin on 2018 Recap

Archives

  • November 2022
  • December 2019
  • April 2019
  • March 2019
  • January 2019
  • October 2017
  • September 2016
  • December 2014
  • September 2014
  • August 2014
  • July 2014
  • July 2011
  • April 2011
  • November 2010
  • October 2010
  • September 2010
  • May 2010
  • March 2010
  • February 2010
  • December 2009
  • November 2009
  • September 2009
  • July 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • September 2008
  • August 2008

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2023 Ignacio Castaño
Powered by WordPress | Theme: Graphy by Themegraphy