Efficient Substitutes for Subdivision Surfaces

Our siggraph course has been accepted and is finally up on the siggraph website! Here’s the brief description of the course:

An overview of the most recent theoretical results and their implementations on the current and next-generation GPUs, and a demonstration of applications in the gaming and movie industry.

We will bring together participants with different backgrounds: ISV from the game and movie industry, IHVs and academia. Each one will provide their own point of view on the topic and describe their own experiences with these methods. I think that will be very valuable to understand the weaknesses and strengths of these techniques, and will hopefully encourage other developers to adopt them.

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