Efficient Substitutes for Subdivision Surfaces

Our siggraph course has been accepted and is finally up on the siggraph website! Here’s the brief description of the course:

An overview of the most recent theoretical results and their implementations on the current and next-generation GPUs, and a demonstration of applications in the gaming and movie industry.

We will bring together participants with different backgrounds: ISV from the game and movie industry, IHVs and academia. Each one will provide their own point of view on the topic and describe their own experiences with these methods. I think that will be very valuable to understand the weaknesses and strengths of these techniques, and will hopefully encourage other developers to adopt them.

This entry was posted in Graphics. Bookmark the permalink. Post a comment or leave a trackback: Trackback URL.

Post a Comment

Your email is never published nor shared. Required fields are marked *


You may use these HTML tags and attributes <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Subscribe without commenting