Approximate Subdivision Shading
Subdivision Shading is a new approach to compute normal fields of subdivision surfaces that was presented at SIGGRAPH Asia 2008. It’s a very simple idea that pr...
Subdivision Shading is a new approach to compute normal fields of subdivision surfaces that was presented at SIGGRAPH Asia 2008. It’s a very simple idea that pr...
One of the problems when implementing displacement mapping is dealing with texture seams. Texture seams are discontinuities in the parameterization. These disco...
I loved this talk from Blue Hill’s Chef Dan Barber. I’m not convinced that what the organic/ethical/slow food movement advocates is the most sustainable way of ...
I just realized that Microsoft recently released the Gamefest presentations, and that most of them are accompanied with audio recordings, including my talk abou...
I just published the immediate mode user interface (IMGUI) toolkit that we are using in our latest OpenGL SDK examples. The purpose of the SDK examples is to sh...