Watertight Texture Sampling
One of the problems when implementing displacement mapping is dealing with texture seams. Texture seams are discontinuities in the parameterization. These disco...
One of the problems when implementing displacement mapping is dealing with texture seams. Texture seams are discontinuities in the parameterization. These disco...
I just realized that Microsoft recently released the Gamefest presentations, and that most of them are accompanied with audio recordings, including my talk abou...
I just published the immediate mode user interface (IMGUI) toolkit that we are using in our latest OpenGL SDK examples. The purpose of the SDK examples is to sh...