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Month: November 2022

Crossing the Ludicon

Posted on November 13, 2022 / 0 Comment

I’m excited to announce that I’m starting my own business to research and develop graphics and game technologies, with a focus on the texture and me...

BC1 Compression Revisited

Posted on November 8, 2022 / 1 Comment

The NVIDIA Texture Tools (NVTT) had the highest quality BC1 encoder that was openly available, but the rest of the code was mediocre: The remaining encoders had...

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  • An Updated Sponza glTF – Ignacio Castaño on Normal Map Compression Revisited
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