Skip to content
Ignacio Castaño
  • Blog
  • Articles
  • Projects
  • About

Month: February 2025

GPU Texture Compression Everywhere

Posted on February 20, 2025 / 3 Comments

When I joined NVIDIA in 2005, one of my main goals was to work on texture and mesh processing tools. The NVIDIA Texture Tools were widely used, and Cem Cebenoya...

Categories

  • Coding
  • Cooking
  • Outdoors
  • Personal
  • Spark

Recent Comments

  • Jan on BC1 Compression Revisited
  • Image Loading on the Web – Ignacio Castaño on An Updated Sponza glTF
  • Metal Lossy Compression Format – Ignacio Castaño on The True Size of ASTC Textures
  • Metal Lossy Compression Format – Ignacio Castaño on Writing to Compressed Textures in Metal
  • Metal Lossy Compression Format – Ignacio Castaño on Hardware Image Compression

Archives

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2026 Ignacio Castaño
Powered by WordPress | Theme: Graphy by Themegraphy