Skip to content
Ignacio Castaño
  • Blog
  • Articles
  • Projects
  • About

Month: February 2009

Optimal Grid Rendering

Posted on February 2, 2009 / 10 Comments

This is a trick that I learned from Matthias Wloka during my job interview at NVIDIA. I thought I had a good understanding of the behavior of the vertex post-tr...

Categories

  • Coding
  • Cooking
  • Outdoors
  • Personal
  • Spark

Recent Comments

  • An Updated Sponza glTF – Ignacio Castaño on Normal Map Compression Revisited
  • Ignacio Castaño on GPU Texture Compression Everywhere
  • Ian on GPU Texture Compression Everywhere
  • Spark 1.3 and spark.js – Ignacio Castaño on Spark 1.2
  • User on BC1 Compression Revisited

Archives

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2026 Ignacio Castaño
Powered by WordPress | Theme: Graphy by Themegraphy