three.js + spark.js
three.js r180 was released last week and among the many improvements, the one that I’m most excited about is a series of changes by Don McCurdy that enabl...
three.js r180 was released last week and among the many improvements, the one that I’m most excited about is a series of changes by Don McCurdy that enabl...
I’m excited to announce the release of Spark 1.3 and the launch of spark.js, our new JavaScript API for real-time GPU texture compression on the web. The highli...
I’m excited to announce that Spark 1.2 is finally out! Spark is the go-to solution for real-time GPU texture compression, offering high-performance codecs...
When I joined NVIDIA in 2005, one of my main goals was to work on texture and mesh processing tools. The NVIDIA Texture Tools were widely used, and Cem Cebenoya...
I would like to share some details about the tools that I’ve built to develop the Spark codecs. When I started working on Spark I had no idea how much tim...
I’m excited to announce that I’m starting my own business to research and develop graphics and game technologies, with a focus on the texture and me...