{"id":816,"date":"2014-12-05T12:11:28","date_gmt":"2014-12-05T20:11:28","guid":{"rendered":"http:\/\/www.ludicon.com\/castano\/blog\/?p=816"},"modified":"2014-12-05T12:11:28","modified_gmt":"2014-12-05T20:11:28","slug":"d3dx-uvatlas-released","status":"publish","type":"post","link":"https:\/\/www.ludicon.com\/castano\/blog\/2014\/12\/d3dx-uvatlas-released\/","title":{"rendered":"D3DX UVAtlas released"},"content":{"rendered":"<p>I think it&#8217;s really awesome that Microsoft and Xin Huang released the <a href=\"https:\/\/uvatlas.codeplex.com\/\">source code of their D3DX mesh parameterization library<\/a>. Chuck announced it on <a href=\"http:\/\/blogs.msdn.com\/b\/chuckw\/archive\/2014\/11\/14\/uvatlas-return-of-the-isochart.aspx\">his blog<\/a>. <\/p>\n<p>There&#8217;s a lot of good stuff in there, more than in any of the previous D3DX source code releases. I was never too happy with the k-means style clustering that we use in The Witness, top-down spectral clustering seems a much better approach. Also their stretch-minimization parameterization is certainly better than our plain LSCM.<\/p>\n<p>I wrote about our implementation in <a href=\"http:\/\/the-witness.net\/news\/2010\/03\/graphics-tech-texture-parameterization\/\">this article<\/a>. A few people asked for our code and we released it <a href=\"https:\/\/github.com\/Thekla\/thekla_atlas\">here<\/a>. However, today I&#8217;d recommend using Xin Huang&#8217;s as a better starting point.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I think it&#8217;s really awesome that Microsoft and Xin Huang released the source code of their D3DX mesh parameterization library. Chuck announced it on his blog. There&#8217;s a lot of good stuff in there, more than in any of the previous D3DX source code releases. I was never too happy with the k-means style clustering&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-816","post","type-post","status-publish","format-standard","hentry","category-coding"],"_links":{"self":[{"href":"https:\/\/www.ludicon.com\/castano\/blog\/wp-json\/wp\/v2\/posts\/816","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ludicon.com\/castano\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ludicon.com\/castano\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ludicon.com\/castano\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ludicon.com\/castano\/blog\/wp-json\/wp\/v2\/comments?post=816"}],"version-history":[{"count":9,"href":"https:\/\/www.ludicon.com\/castano\/blog\/wp-json\/wp\/v2\/posts\/816\/revisions"}],"predecessor-version":[{"id":825,"href":"https:\/\/www.ludicon.com\/castano\/blog\/wp-json\/wp\/v2\/posts\/816\/revisions\/825"}],"wp:attachment":[{"href":"https:\/\/www.ludicon.com\/castano\/blog\/wp-json\/wp\/v2\/media?parent=816"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ludicon.com\/castano\/blog\/wp-json\/wp\/v2\/categories?post=816"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ludicon.com\/castano\/blog\/wp-json\/wp\/v2\/tags?post=816"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}