Runtime Mipmap Generation
One of the advantages of runtime texture compression is that mipmaps can also be computed at runtime and do not need to be transmitted. In contrast, offline cod...
One of the advantages of runtime texture compression is that mipmaps can also be computed at runtime and do not need to be transmitted. In contrast, offline cod...
The other day I was looking at this clustered shading WebGPU demo and was surprised by the jarring texture compression artifacts: The glTF model using KTX ETC1S...
Normal maps are one of the most widely used texture types in real-time rendering, but they’re also a bit unusual. They don’t represent color, rely on geometric ...