An Updated Sponza glTF
The other day I was looking at this clustered shading WebGPU demo and was surprised by the jarring texture compression artifacts: The glTF model using KTX ETC1S...
The other day I was looking at this clustered shading WebGPU demo and was surprised by the jarring texture compression artifacts: The glTF model using KTX ETC1S...
Normal maps are one of the most widely used texture types in real-time rendering, but they’re also a bit unusual. They don’t represent color, rely on geometric ...