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Month: February 2026

An Updated Sponza glTF

Posted on February 9, 2026 / 0 Comment

The other day I was looking at this clustered shading WebGPU demo and was surprised by the jarring texture compression artifacts: The glTF model using KTX ETC1S...

Normal Map Compression Revisited

Posted on February 4, 2026 / 1 Comment

Normal maps are one of the most widely used texture types in real-time rendering, but they’re also a bit unusual. They don’t represent color, rely on geometric ...

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  • An Updated Sponza glTF – Ignacio Castaño on Normal Map Compression Revisited
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